
“The Gran Turismo of chess”
Enhancing player engagement and accessibility through UX design and usability testing for a seamless gaming experience.
Xbox Series X|S
PlayStation 5
Epic Store
Steam Store


RELEASED
By
ON


UX Manager
My role
Working mostly with the lead game designer, 2D artists and head of art. I was responsible for the user flows, layout design, navigation, information architecture and usability testing.


UX Manager
My role
Working mostly with the lead game designer, 2D artists and head of art. I was responsible for the user flows, layout design, navigation, information architecture and usability testing.
Feature focus:
“I need an easy way to upgrade and favourite a chess set in the inventory”
...sounds easy, right?
THE PROBLEM
Chess sets – each featuring 3 editions – are gradually unlocked as a player levels up. Once unlocked, game currency can be used to purchase the editions, but only in order (base material > upgrade 1 > upgrade 2).
WELLLL
My design process:
Research
Ideate
Crit
Test
Iterate
Retest

COMPETITOR ANALYSIS
– Analysing the screens in other games and identifying UI patterns.
– Highlighting what works and what doesn’t