“The Gran Turismo of chess”

Enhancing player engagement and accessibility through UX design and usability testing for a seamless gaming experience.

Xbox Series X|S

PlayStation 5

Epic Store

Steam Store

RELEASED

By

ON

UX Manager

My role

Working mostly with the lead game designer, 2D artists and head of art. I was responsible for the user flows, layout design, navigation, information architecture and usability testing.

UX Manager

My role

Working mostly with the lead game designer, 2D artists and head of art. I was responsible for the user flows, layout design, navigation, information architecture and usability testing.

Feature focus:

“I need an easy way to upgrade and favourite a chess set in the inventory”

...sounds easy, right?

THE PROBLEM

Chess sets – each featuring 3 editions – are gradually unlocked as a player levels up. Once unlocked, game currency can be used to purchase the editions, but only in order (base material > upgrade 1 > upgrade 2).

WELLLL

My design process:

Research

Ideate

Crit

Test

Iterate

Retest

COMPETITOR ANALYSIS


– Analysing the screens in other games and identifying UI patterns.


– Highlighting what works and what doesn’t